Urban Planning No. 3 (2024): ACADEMIA. ARCHITECTURE AND CONSTRUCTION

Visualization of Urban Area Models on Game Engines

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Visualization of Urban Area Models on Game Engines

Authors

  • Danila Parygin Department of Digital Technologies for Urban Studies, Architecture and Civil Engineering of the Volgograd State Technical University (1, Akademicheskaya street, Volgograd, 400074, Russia. VSTU) https://orcid.org/0000-0001-8834-5748
  • Vladislav Feklistov Department of Digital Technologies for Urban Studies, Architecture and Civil Engineering of the Volgograd State Technical University (1, Akademicheskaya street, Volgograd, 400074, Russia. VSTU) https://orcid.org/0009-0001-3357-3775
  • Konstantin Nazarov Department of Digital Technologies for Urban Studies, Architecture and Civil Engineering of the Volgograd State Technical University (1, Akademicheskaya street, Volgograd, 400074, Russia. VSTU) https://orcid.org/0000-0003-4645-5572
  • Anton Finogeev Department of Computer-Aided Design Systems of the Penza State University (40, Krasnaya street, Penza, 440026, Russia) https://orcid.org/0000-0001-8280-1474
  • Maxim Akolzin Department of Digital Technologies for Urban Studies, Architecture and Civil Engineering of the Volgograd State Technical University (1, Akademicheskaya street, Volgograd, 400074, Russia. VSTU) https://orcid.org/0009-0001-0233-1511

DOI:

https://doi.org/10.22337/2077-9038-2024-3-122-127

Keywords:

urban development, infrastructure facilities, game engines, Unreal Engine, Archicad, environmental factors modeling, information modeling

Abstract

The article provides an overview of approaches to solving the problems of creating digital twins using graphics engines in information modeling problems. The results of comparison of existing solutions based on Unreal Engine and Unity are presented. The process of preparing initial data for a complex of construction objects and the territory as a whole using the Archicad and Blender programs, as well as Lidar technology for recreating and clarifying specific space objects is described. There are three stages of preparing a model for implementation in an application, including importing prepared object models, setting up the environment and visual effects using Lumen, and developing functions within the model. The process of creating dynamic functionality and developing model components, implemented using the capabilities of the Unreal Engine game engine, is detailed. The conclusion is made about the prospects of using Unreal Engine for solving architectural and engineering problems.

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Published

2024-09-30

How to Cite

Visualization of Urban Area Models on Game Engines. (2024). SCIENTIFIC JOURNAL “ACADEMIA. ARCHITECTURE AND CONSTRUCTION, 3, 122-127. https://doi.org/10.22337/2077-9038-2024-3-122-127

Keywords

urban development infrastructure facilities game engines Unreal Engine Archicad environmental factors modeling information modeling